新聞與更新
2024 年 5 月 9 日
SteamOS 3.6.0 Preview: Remote-Controlled
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Display
Graphics and Performance
Desktop Mode
Deck Dock
BIOS
Development and Modding
Known Issues
General
- Updated to a more recent Arch Linux base
- Improved pairing experience with Apple AirPods
- Improved session recovery speed after GPU crashes
- Fixed some connectivity failures with access points supporting WPA3 security
- Updated Linux kernel to version 6.5
- Improved speed of subsequent OS updates
- Improved reliability of certain microSD card usage scenarios
- Fixed game session cursor offset alignment
- Worked around misdetection of some SanDisk microSD cards
- Fixed an issue where a thin grey line could appear at the bottom of the screen during boot in some situations
- Fixed an issue causing temporary files to accrue when using Flatpak
- Enabled support for Bluetooth A2DP and BAP profiles
- Improved connection speed of some Bluetooth devices
- Improved performance and stability in memory pressure situations
- Fixed an issue where the Performance Overlay would spuriously enable itself under certain conditions
- Added mechanism to configure which Bluetooth device categories are allowed to wake the system from suspend
- By default, controllers are the only devices that can wake the system from sleep
- Finer-grained UI configuration options will be available as part of a future update
- By default, controllers are the only devices that can wake the system from sleep
Display
- Improved display uniformity, under some conditions (Mura Compensation)
- Improved display color balance (reduced green tint) at lower brightness levels, under some conditions
- Improved gamma uniformity (yellow tint), under some conditions
Graphics and Performance
- Updated graphics driver to Mesa 24.1, with many performance and correctness improvements
- Improved responsiveness of the Steam UI
Desktop Mode
- Updated to KDE Plasma 5.27.10
- Enabled thumbnail previews for videos in the file browser
- Fixed an issue with desktop use that could cause subsequent microSD card auto-mount to fail
Deck Dock
- Added support for some HDMI CEC features:
- TV remote input
- TV wake up
- TV input switching
- TV remote input
- Updated Dock firmware, with compatibility fixes for high-refresh-rate VRR displays
BIOS
- Added overclocking controls on Steam Deck LCD
- Fixed not being able to set the SDCard as default boot device
- Adjusted power LED slow charging threshold
- Fixed spurious power LED blinking in S5
Development and Modding
- Modified files in /etc are now migrated to new OS versions based on a whitelist
- Fixes numerous issues with incidentally touched /etc files becoming 'sticky' and persisting unexpectedly
- Additional whitelist entries can be added via config fragments
- See /etc/atomic-update.conf.d/example-additional-keep-list.conf
- Added /etc/previous/ containing modifications from the previous update to prevent unexpected data loss
- Up to five previous snaphots of /etc modifications will additionally be retained in /var/lib/steamos-atomupd/etc_backup/
- Fixes numerous issues with incidentally touched /etc files becoming 'sticky' and persisting unexpectedly
- Added support for {ssh,sshd}_config fragments
Known Issues
- Frequent session switches can result in the sound driver crashing, needing a system reboot
2024 年 5 月 7 日
Steam Deck Client Update: May 7th
We have just shipped an updated Steam Deck Client to the Stable (default) channel.
General
Big Picture
Steam Cloud
Steam Input
Remote Play
General
- Fixed Steam client menus opening in separate windows from main window after sleep/account change.
- Fixed crash when playing back certain media in Steam music player
- Fixed issue loading and saving the app achievement cache file which in some cases caused excessive memory usage in steamwebhelper.
- Fixed notifications intermittently being queued until a game is launched.
- Reduced network traffic at startup and reconnect
- Fixed regression causing Steam News button to not work
- Fixed secondary context menu opening when right-clicking open context menu.
- Fix an error when launching some games that was introduced in the previous beta
- If a game failed to update, show why on the details page as well as the downloads page.
- Made taking screenshots more responsive
- Modified CSS classnames to reduce package size and reduce feature leaks
- Fixed some causes of steamwebhelper crashes
- Fixed slow startup on busy systems
- Fixed startup delays when running in flatpak environments.
- Changed the default scale from 200% to 150% on a 4K monitor
- Fixed a case where the store tab would fail to display any content after maximizing the steam window.
- Fixed a case where the window may become unresponsive until resized.
- No longer listing incompatible options under an application's Compatibility settings
- Fixed a situation where Steam would attempt to execute the Windows version of a title without using Steam Play
Big Picture
- Fixed an issue where after playing a game it would require extra B button presses to back out of the game's library page.
- Fixed support alert messages intermittently producing an error at startup.
Steam Cloud
- Fixed case where files for one Steam account could be overwritten by files from another Steam account if the first account had logged in but not played the game yet on the device.
Steam Input
- New Configurator feature "Swap Left with Right": While editing a Controller Configuration, you can Swap the behavior of the Left Stick and the Right Stick, or Left Trackpad and Right Trackpad etc. Highlight the source you want to swap in the "Edit Layout" page, and the "Y" button should appear to allow the swap. This should be handy for "South Paws".
- New Mouse Action: "Reset to Horizon". This helper can reset your camera to the horizon by sending 180 degrees down, and then 90 degrees up after a very short delay. This action can be bound to any activator slot.
- New Mouse Action: "Turn Camera 360". By default this will generate 360 degrees of rotation.
- New Mouse Action: "Turn to Face Direction". When activating this, the camera will turn to face the direction you are pushing on the Left Stick (default - Track pads, DPads and Buttons can also be used). Can be combined with "Reset to Horizon" to produce a behavior similar to Splatoon's camera reset button.
- Note: The New Mouse actions all require Dots per 360 to calibrated for any of them to be accurate. To do this, use "Turn Camera 360" in combination with either "FlickStick" or "Gyro to Mouse", and make sure that one press of your "Turn Camera 360" makes one 360 turn in game. If it does not, tune the Dots per 360 setting from the Controller Quick Settings menu. You do not have to use Gyro to Mouse or FlickStick after this step.
- FlickStick mode's templates will now default to binding to the correct "Stick Click", but only in Mouse only or Mixed config templates.
- Added "Invert Command Binding" for FlickStick's Outer Ring Command.
- Added an option to allow the FlickStick to trigger a Flick Turn if the stick is thrown when the action set/action layer/mode shift is activate.
- Fixed SteamDeck Configurator Templates' FlickStick default bindings.
- Gyro Button Picker: you can now choose from any combination of pre-existing gyro enabling buttons. This replaces the "Gyro Activation" Dropdown.
- Config Defaults: Mouse templates, and "Mixed" Mouse and Gamepad Templates now use "Gyro to Mouse" instead of "As Mouse".
- Gyro to Joystick modes now no longer generate haptic events when outside the active range.
- (On those controllers with haptics support) a haptic bump will occur when gyroscope is turned on and off due to the Gyro Enable/Disable/Toggle Button, if haptics are not set to "Off". Choose to disable/enable this from the Gyro Button Picker.
- Added Dualsense and Dualshock Gyro Enable/Disable/Toggle "center touch" and "center click" for completeness/to help with certain Paddle Mods.
- Fixed inverted axes when using "Setup Device Inputs"
- Fixed swapped A/B buttons when using Nintendo GameCube controllers
- UI: Joystick Mouse Deadzone controls now use the common Deadzone Editor.
Remote Play
- Fixed the streaming button staying stuck on "Stop" when the streaming client exits quickly
- Improved recovery from network disconnections before starting the stream
- Fixed continually being prompted for the PIN when pairing a device
- Fixed the performance graph being reset to icons when changing to Enhanced 1080p or Enhanced 4K
2024 年 5 月 3 日
Steam Deck 用戶端測試更新:5 月 3 日
我們剛推出了針對預覽 / 測試頻道的 Steam Deck 用戶端更新。
一般
桌面模式
Linux
Steam 輸入
請注意:此測試更新已重新發佈,以修一項正在桌面模式開啟螢幕鍵盤時發生的迴歸問題
一般
- 修正新下載的 DLC 的下載通知顯示不正確名稱的問題
桌面模式
- 修正在編輯遊戲註記後,桌面通知不再顯示的問題
Linux
- 修正 Proton 9 下載問題
Steam 輸入
- 修正「自訂感應死區」不正確套用的迴歸問題
- 介面:搖桿滑鼠感應死區控制項現可透過一般感應死區編輯器來編輯
- 為 Flick Stick 的外環指令增添「反轉指令配置」選項
- 增添一個選項,允許在啟動操作組合 / 操作組合階層 / 模式切換時透過推動搖桿使 Flick Stick 觸發快速轉向
- 重設視角為水平 / 將視角轉至面朝方向 / 視角旋轉 360 度:就算 Flick Stick 或陀螺儀輸出為滑鼠已從您的設定中移除,這些操作仍能使用。 不過必須先用這兩種模式校準「每 360 度像素點」
請注意:此測試更新已重新發佈,以修一項正在桌面模式開啟螢幕鍵盤時發生的迴歸問題
2024 年 4 月 30 日
Steam Deck 用戶端測試更新:4 月 30 日
我們剛推出了針對預覽 / 測試頻道的 Steam Deck 用戶端更新。
一般
Steam 輸入
一般
- 修正搜尋親友群組遊戲時顯示「來自商店」而非「於收藏庫中」的問題
- 修正搜尋結果中搜尋分頁上的計數不正確的問題
- 新增搜尋中「全部」分頁上的「在商店中檢視更多」按鈕
Steam 輸入
- 修正迴歸問題:「重設視角為水平」現在又可正常執行
- 將視角轉至面朝方向:新增選項,若未按下任何方向鍵,則讓視角朝向最後一個已知的輸入方向。 在必須輸入一個新方向之前僅會觸發一次。 此選項可為許多第三人稱遊戲模擬「轉至角色面朝方向」
- 將「每 360 度像素點校準」操作重新命名為「視角旋轉 360 度」,以更清楚地描述此功能。 更改數字即可反映所選的角度,因此您可使用此功能輕鬆建立「視角旋轉 180 度」的按鈕(注意:您一定要為個別遊戲先在「陀螺儀輸出為滑鼠」或「Flick Stick」模式下校準「每 360 度像素點」的數值,才能準確地轉向)
2024 年 4 月 26 日
Steam Deck 用戶端測試更新:4 月 26 日
我們剛推出了針對預覽 / 測試頻道的 Steam Deck 用戶端更新。
一般
桌面模式
Steam 輸入
一般
- 修正遊玩遊戲後需要另外按幾次 B 鍵才能退出遊戲的收藏庫頁面的問題
- 「設定」->「儲存空間」現在會顯示沒有 Steam 收藏庫的磁碟機作為格式化目標
桌面模式
- 修正在最大化 Steam 視窗後,商店分頁無法顯示任何內容的情況
Steam 輸入
- 新配置功能「左右對調」:編輯控制器配置時,您可以調換左右搖桿或是左右觸控板的行為。 在「編輯配置」頁面選擇您想要調換的輸入來源,此時應該會出現「Y」的按鍵提示,可用於進行對調。 此功能對左撇子應該很方便
- 新滑鼠操作:「將視角轉至面朝方向」。 啟用後,視角面朝方向將會轉向您推動左搖桿的方向(預設左搖桿 - 也可使用觸控板、方向鍵和按鍵)。 可結合「重設視角為水平」來完成類似《斯普拉遁》視角重設按鈕的效果。 請注意:需先校準「每 360 度像素點」才可精準地使用
- 新滑鼠操作:「每 360 度像素點校準」。 預設情況下,這會造成 360 度的旋轉。 您可以使用此功能來調整 Flick Stick / 陀螺儀輸出為滑鼠模式下的每 360 度像素點數值。 適當校準數值後,這也可以用於完美地進行 180 度轉向
- 陀螺儀輸出為搖桿模式不再會於有效範圍外造成觸感回饋事件