新闻及更新
2026 年 11 月 11 日
Steam Client Update: November 11th
We have just shipped an updated Steam Client update to the Stable channel.
Steam Achievement Sets
A new way to organize, track, and complete a game's achievements. Read more details in the announcement.
Games can now organize and group achievements for base game and DLC content
DLC achievements can be added via sets without breaking game completion
Completed achievement sets remain completed when new sets are added
Achievements and sets can be archived if they are seasonal or can no longer be achieved
Updated Achievements page and achievement summary displays

General
The Hardware Compatibility dialog now includes the average framerate players get in games on Steam Deck. Learn more about this update here.
Game invites from friends now have a dedicated widget in the chat tab above the text entry, instead of having to navigate to the exact message in the chat history window. Individual invites from friends in a group also show in the group chat window instead of having to navigate to the individual friend's 1-1 chat tab to accept.
Updated the styling of the chat tab to better convey focus states.
Improved the group chat layout and fixed areas where gamepad navigation could get stuck.
Friend chat message notifications will now be rolled up rather than sending one 2 second notification per message.
Plumbed the per-friend voice chat levels to the friend context menu in BPM.
Improved Quick Access Menu responsiveness.
Added Timezone selection entries for locations with changes to daylight savings time, e.g. British Columbia, Alberta, Manitoba.
Background art will appear on the home screen when High Contrast is enabled.
Fixed a bug that caused per-friend notification settings to be ignored.
Notifications settings layout has been changed to be easier to work with at all window sizes.
Per-friend notifications now override global notification settings correctly in all cases.
Second round of Steam startup performance improvements following shipping of prior improvements in public client.
Output volume settings for friends in voice chat will now persist between Steam sessions rather than resetting on restart.
The prompt to opt-in to providing anonymized framerate data is now also shown in the Steam desktop client.
Multiple general stability improvements and fixes for rare crashes affecting small numbers of users.
Added a workaround for updates occasionally hanging at 99%.
Fixed some cases the Steam Service Error dialog was showing incorrectly if you quit/restarted Steam quickly.
Fixed multiple edge cases that could cause memory leaks in game streaming and controller code.
Fixed an error displaying dates for users in British Columbia.
Fixed a case where Steam Cloud Sync would incorrectly show a conflict in some games, e.g. Monster Hunter World.
Fixed the Uninstall Failure dialog not showing.
Fixed a case where a firmware update would still show up as available for a few seconds after it was applied.
Fixed an issue where the friends list could get stuck when failing to login at launch and required toggling offline to load the friends list.
Fixed "friend joins a game" notifications being dropped when several friends start games within 10 seconds.
Fixed a bug that would cause "When a friend comes online" and "When a friend joins a game" notification sounds to not respect "Show Notification Toasts" and "Play a sound when a notification toast is displayed" settings.
Fixed Steam Frame native-only content showing as installable on Windows.
Fixed the layout of the volume slider in the voice chat context menu.
Fixed various cases where the steam windows could briefly flash black.
Library
Improved offline support for the activity feed and fixed cases where it could previously skip loading some events.
Store
Updated algorithm for search suggestions and text searches.
Remote Play
Added a "Display Style" setting to allow stretching and zooming when the stream is a different aspect ratio than the client display.
Big revamp of HDR support:
Added an advanced client setting for HDR, with options for Automatic (enabled when HDR content is enabled), On (always on, allowing increased brightness for SDR content), and Off.
Added a brightness slider to the streaming overlay.
In addition to supporting HDR in games and on Windows desktop, HDR capture is now supported when using pipewire on desktop Linux and streaming from macOS.
HDR is enabled again on Steam Deck OLED.
HDR is enabled on Android phones running Android 15 and newer, when using the beta Steam Link app (https://play.google.com/apps/testing/com.valvesoftware.steamlink)
Start streaming faster when connecting to a local computer.
Fixed the "..." button on the Steam Controller not being passed through to the remote side.
Steam Input
Added support for GameInput v4.
Fixed NCAA Football 27 not getting the game configuration applied at game startup.
Fixed "Joystick Power Curve" setting in "Gyro to Joystick Camera" and "Gyro to Joystick Deflection" modes. This setting was not being applied. If you have changed this setting in the past, you may notice a change in the response - reset this setting if necessary, before tuning further.
Fixed a bug where the "listen for binding" mode could bind multiple things on Dpad input.
Linux
The Steam client is now a 64bit application.
The Steam client now runs inside a Steam Runtime container.
This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.
Re-styled the Steam updater UI.
Fixed a case where Steam updater UI would fail to show for some users.
Fixed a crash when resuming from suspend.
Fixed a crash when creating a lobby in games that use the ISteamNetworking interface, e.g. Sons of the Forest.
Steam Controller Firmware
Fixed an issue where shutting down a controller while docked to the puck could cause it to turn back on.
Reduced thumbstick touch sensitivity to reduce likelihood of early detection of touch.
2026 年 11 月 3 日
Steam 测试版客户端更新 - 11 月 3 日
我们刚刚于预览/测试通道推出了 Steam 客户端更新。
通用
修复了 Steam 窗口可能会短暂闪烁黑屏的多种情况。
Steam 成就集合
现在在库中将成就按完成百分比排序时,会显示已完成的成就集合。
修复了成就总数未计入部分已解锁的成就的问题。
修复了成就页面的稀有程度阈值问题。
“开始游戏”栏中的成就按钮现在会打开成就面板。
Steam Controller 固件
降低了摇杆触碰的灵敏度,以减少过早检测到触碰的可能性。
2026 年 10 月 28 日
Steam 测试版客户端更新 - 10 月 28 日
我们刚刚于预览/测试通道推出了 Steam 客户端更新。
通用
修复了当有数个好友在 10 秒内加入游戏时,不显示“好友加入游戏”通知的问题。
修复了导致“好友加入游戏时”和“好友上线时”的通知音效忽略“显示弹出通知…”和“在显示弹出通知时播放音效”设置的问题。
各好友专属的通知设置现在在所有情况下都能正确覆盖全局通知设置。
提升了快捷访问菜单的响应速度。
修复了导致各好友专属的通知设置被忽略的问题。
桌面模式
重新设计了 Steam 更新程序的 UI 外观。
2026 年 10 月 26 日
Steam 测试版客户端更新 - 10 月 26 日
我们刚刚于预览/测试通道推出了 Steam 客户端更新。
通用
修复了从挂起状态恢复时发生崩溃的问题。
添加了一种变通方案,用于解决更新偶尔卡在 99% 的问题。
更新了聊天选项卡的样式,以便更加清晰地呈现焦点状态。
好友的游戏邀请现在在聊天选项卡的文本输入框上方设有专属小部件,无需再前往聊天记录窗口查找具体消息。群组中好友发出的单独邀请也会直接显示在群聊窗口中,无需再切换到该好友的私聊选项卡去接受。
改进了群组聊天布局,并修复了手柄导航可能卡住的区域。
好友的聊天消息通知现在将被合并显示,而不是每条消息都弹出一个 2 秒钟的通知。
在大屏幕模式的好友上下文菜单中加入了单独调节好友语音聊天音量的功能。
远程畅玩
连接到本地计算机时,流式传输启动速度更快。
2026 年 10 月 23 日
SteamOS 3.9
SteamOS 3.9.5 刚刚发布,为所有用户推出以下变更:
以下的更新说明包含了自此前的 SteamOS 3.8 稳定版发布以来推出的所有变更。请见此处,查看继此前的 SteamOS 3.9.4 测试版发布后推出的变更。
通用
更新了 Arch Linux base。
将桌面模式从 Plasma 6.4.3 更新至 Plasma 6.7.3:
改进了对 Steam Frame 无线适配器的支持。
改进了 Steam Deck 在未播放音频时的空闲状态功耗。
修复了导致隐藏 Wi-Fi 网络首次尝试连接时失败的问题。
修复了在未连接外接显示器的情况下启动 Steam Machine 时,Steam 远程畅玩无法正常工作的问题。
修复了启用 VRR 的情况下,“禁用帧率限制”开关失效的问题。
修复了从 Steam Machine 流式传输至 Steam Frame 时,帧率限制器错误地应用至 VR 游戏的问题。
修复了游戏模式下意外拖动启动器窗口时会丢失输入的问题。
修复了在某些外接显示器上帧率限制导致实际 FPS 低于预期值的问题。
修复了搭载 RDNA1 或 RDNA2 架构独立显卡的系统上的挂起/恢复问题。
修复了多显示器设置下热插拔部分显示器时出现的音频问题。
修复了导致固件更新在 Steam Machine 上偶尔无法应用的问题。
修复了在 Legion Go 2 上启动《极限竞速:地平线 6》时发生的系统崩溃。
添加了对 Legion Go 2 亮度控制的初步支持。
修复了导致某些游戏(包括《艾尔登法环》和 DARK SOULS™ III)在近期的英特尔 Panther Lake CPU 上运行失败的问题。
修复了《星球大战:银河赛车手™》在 Steam Machine 上从挂起状态恢复后,出现性能问题的情况。
修复了《飙酷车神:轰鸣盛典》中可能导致 GPU 错误的问题。
解决了部分华硕设备上导致从睡眠中唤醒时风扇速度过快的固件问题。
修复了搭载英特尔 Panther Lake+ 架构的设备上出现的启动画面损坏的问题。
修复了更改时区可能导致无法切换到桌面模式,直到重启后才能恢复的问题。
安全和稳定性更新:
已吊销不安全的 eMudhra CA 证书。
杂项
更新了 bootloader(引导加载程序)以改善与某些主板的兼容性。
现已可以在设置中显式启用桌面模式锁屏(但仍默认为关闭)。
修复了启用了远程桌面协议的情况下,系统用户通过远程桌面协议登录桌面模式时的问题。
开发者
默认将 Wi-Fi 后端切换为 wpa_supplicant,改善了与不同 Wi-Fi 网络的兼容性:
增强了 wpa_supplicant,以支持从睡眠中恢复时的 Wi-Fi 高速重连,而此前只在 iwd 后端可用。
Linux 内核现基于 Linux 7.2 构建。
添加了对休眠的初步支持,但尚未在游戏模式 UI 中显示:
增强了 Linux 内核休眠支持,以启用中断休眠请求,并修复了各种驱动程序问题;
由于一个尚未解决的驱动程序错误,目前暂未在 Steam Deck 上启用。
不同的脚本和程序包已从“steamos-”重命名为“holo-”,并在适当情况下使用别名以指向旧名称。
改善了将 SteamOS 作为具有加速图形(virtio-gpu、venus)的虚拟客户机运行时的支持。
更新了内置的 renderdoc 版本。
重新加入了对 Android Binder IPC 的支持。