Noticias y actualizaciones
13 OCT 2026
Steam Client Update: October 13th
We have just shipped an updated Steam Client update to the Stable channel.
Home Screen
Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.
Added Personal Calendar to the Recommended tab on the home screen.
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Screensavers
Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:
The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.
A retro inspired bouncing logo screensaver
Custom screensavers are also supported. Similar to startup movies, they can be placed in directories at ~/.steam/root/config/uioverrides/screensavers/. You can use the bouncing logo screensaver (in the steamui/screensavers directory) as an example to get started.
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General
Added notification about the current user when waking from sleep, if there have been multiple recent users. The notification can be activated to switch users and dismisses immediately on any other input. This notification can be toggled from the Notification Settings.
Added confirmation step to "exit VR" and "switch to desktop mode" power menu actions, and removed it from "sleep".
Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game.
Added confirmation dialog/user switching ability when waking from sleep would require kicking an active session elsewhere.
Added "Default to Desktop Mode" toggle to System settings.
Added support for keyboard glyphs in the footer when using mouse/kb to interact with Big Picture Mode
Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.
Added a setting to disable the screensaver when in game
Updated default artwork when an app does not have library or hero artwork.
Improved the layout of the QAM Voice Chat tab, added a mute toggle to the volume sliders, and fixed the link from the tab to the active chat to focus the textbox when opening to the chat window
Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.
Improved download speeds on high latency connections.
Reorganized the idle timer settings when on battery and AC power
Pressing the controller's system button will request the TV to switch to the Steam Machine as the active source (the connected TV must support HDMI CEC)
The 'System Report' dialog is now more responsive when displaying and uploading the gathered system report.
Windows binaries registered as non-steam games will now run in Proton by default.
Using a physical mouse to click on text input will no longer bring up the On-Screen Keyboard
When waking from sleep with a game running but the account now playing elsewhere:
Provide an option to exit the local game.
Go back to sleep if there is no input for 60 seconds.
The "Select compatibility tool" dropdown is now always visible.
The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.
Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.
Fixed a case where Windows games would show as 'Not Compatible' in the library view until a manual Proton version was selected for this app.
Fixed "Suspend Download Throttle" not properly updating on the downloads page.
Fixed an issue where virtual gamepads were torn down temporarily when a game called the ISteamUtils::SetGameLauncherMode api, which could cause titles that don't support controller hotplugging to lose input
Fixed the on-screen keyboard not popping up in non-Steam games after toggling wifi or suspending the machine
Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.
Fixed some cases of header/footer flicker and invisibility during the first seconds after waking from sleep.
Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening
Fixed the onscreen keyboard not working the first time it is invoked on desktop.
Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad
Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus
Fixed the Steam logo spinner moving during the login flow
Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in notification settings
Fixed cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files
Fixed desktop shortcuts always using the default launch option rather than your saved option
Fixed some cases where the onscreen keyboard would drop presses during dual trackpad typing
Fixed the diacritic options menu interactions during dual trackpad typing
Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.
Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.
Fixed a case where library playtime could temporarily show an incorrect value.
Fixed an issue where deleting an uploaded screenshot would only delete the local copy.
Fixed hovering DLCs not working in some places.
Desktop Mode
Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.
Fixed crash when Vulkan games recreate their swapchain.
The SteamOS compatibility dialogs will now show when installing games not verified for that HW.
In the desktop overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.
Game Recording
Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip.
Steam Input
Added a new view in the configurator for Steam Input API games that lists out actions and their bindings rather than inputs to actions along with streamlined binding interface.
Added a new multi-binding page in the configurator for authoring button combinations that visualizes the timeline of command outputs and their settings.
Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API.
Added the missing settings for adjusting emulated joystick adaptive centering on trackpad.
Added support for inverting button chord bindings.
Added support for the user-invoked On-Screen Keyboard in the desktop overlay.
Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator.
Improved CPU performance at runtime and in configuration loading.
Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller.
Implemented a version of the "Reorder Controller" dialog for Steam Input API games. Note - this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input.
Switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time.
Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.
By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Note: both Frame and the PC must be on the beta channel for Steam and SteamVR.
Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet.
Fixed controllers not using the desktop configuration on the desktop UI login window.
Fixed older-unnamed Virtual Menus showing up as "Create Virtual Menu" in some views.
Fixed the glyphs shown for the Xbox Elite Controller paddle buttons.
Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source.
Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay.
Fixed pairing the 2015 Steam Controller.
Fixed glyphs for Switch controllers in Heavy Rain.
Fixed a bug on the "Reorder controller" screen on Linux where sometimes swapping controllers would not work.
Remote Play
Added an experimental video codec, Pyrowave, which allows high bandwidth, low latency video streaming. You can find out more on the Steam Remote Play discussion group.
Added the -pyrowavestats command line option to log Pyrowave encoding performance
Added convars @PyrowavePSNR and @PyrowaveHeightFactor to tune the automatic bitrate calculation (see https://github.com/Themaister/pyrowave/blob/master/eval-results/objective-bitrate-evaluation.md for details)
Greatly improved Vulkan capture performance.
Improved color accuracy, clarity, and brightness.
Automatically fall back to H.264 if HEVC isn't available.
Disabled HDR when streaming to the OLED Steam Deck.
A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.
Added a Download Complete notification for a remote download if you initiated the download on your current device.
Fixed EULA acceptance when starting a Remote Stream.
Fixed streaming launch failing if the host client had a cloud conflict.
Added a dialog to recover if your network isn't able to handle current streaming settings.
Steam Controller Firmware
Added a 2nd BLE pairing slot - to pair hold L1 + B + Steam when powering on the controller. To switch between slots hold either L1 + B + Steam at start up or R1 + B + Steam at start up.
Improved rumble emulation and added configurable intensity levels.
Improve the time needed to fully connect the device in Steam.
Fixed an issue where certain thumbsticks could lose the ability to reach full range.
Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck.
Fixed an issue where pairing via a puck connection could fail.
Fixed an issue where switching to BLE mode would stick, even if the host device could not be found.
13 OCT 2026
Steam Beta Client Update: October 13th
We have just shipped an updated Steam Client to the Preview/Beta channel.
General
Fix hovering DLCs not working in some places.
Remote Play
Fixed regression causing audio crackling on some systems.
Fixed extremely low bitrates streaming to Android devices.
12 OCT 2026
Steam Beta Client Update: October 12th
We have just shipped an updated Steam Client to the Preview/Beta channel.
Remote Play
Fixed a crash changing the hardware encoding setting while not streaming.
Fixed HEVC hardware encoding on Steam Deck.
10 OCT 2026
Actualización de la beta del cliente de Steam: 10 de octubre
Acabamos de publicar una actualización del cliente de Steam en los canales Beta y Vista previa.
Remote Play
Se corrigieron los bloqueos que se producían al usar el mando para interactuar con los cuadros de diálogo relacionados con la transmisión.
Capturas de pantalla
Se corrigió un problema por el que, al eliminar una captura de pantalla cargada, solo se eliminaba la copia local.
9 OCT 2026
Actualización de la beta del cliente de Steam: 9 de octubre
Acabamos de publicar una actualización del cliente de Steam en los canales Beta y Vista previa.
General
Se mejoró el diseño de la pestaña «Chat de voz» del menú de acceso rápido, se añadió una opción para silenciar el micrófono a los controles deslizantes del volumen y se corrigió el enlace de la pestaña a la conversación activa para que aparezca seleccionado el cuadro de texto al abrir la ventana del chat.
Steam Input
De forma predeterminada, los mandos de Steam Frame ahora utilizarán la entrada de mando en los juegos de RV que no admitan entradas de RV. Puedes cambiar el modo preferido para cualquier juego de RV en la configuración de Steam Input del juego o en la configuración de los mandos de RV de la página «En uso ahora». Por favor, informa de cualquier título que no funcione directamente. Nota: Tanto Steam Frame como el PC deben estar en el canal Beta de Steam y SteamVR.
Remote Play
Se corrigió un error que se producía al iniciar una transmisión cuando el cliente desde el que se iniciaba tenía un conflicto de sincronización con la nube.
Se corrigió un problema por el que la velocidad de bits disminuía de forma drástica cuando la decodificación por hardware estaba desactivada.
Se corrigió el cuadro de diálogo del estado de la red que aparecía al inicio de las transmisiones.
Se activó la decodificación de vídeo de Vulkan al utilizar la versión beta de SteamRT3C para Linux.
Ahora, el sistema utiliza H.264 automáticamente cuando HEVC no está disponible.
HDR está deshabilitado al transmitir a Steam Deck OLED.
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